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KY-027 - Magic Light Cup Module

KY-027 - Magic Light Cup Module

KY 027Einführung

FIXME

Die Beschreibung habe ich schlicht nicht verstanden :-) Irgendwie sollen sich die zwei Module gegenseitig beeinflussen und einen Lichteffekt wie zwei sich regelmäßig umfüllende Kaffeetassen hervorrufen.

Magic Light Cup modules are easy to Interactive Technology Division developed a can and ARDUINO interactive modules, PWM dimming principle is to use the principle of two modules brightness changes. Mercury switches provide a digital signal that triggers the PWM regulator, through the program design, We can see the light like two cups filled with the effect of shuffling back and forth.

**Anmerkung: Dieses Experiment erfordert zwei gleiche Module gleichzeitig, die aber auch in dem Kit enthalten sind.

Anschluss

FIXME

ArduinoModul
   
   
   
 

Beispielcode

int LedPinA = 5;
int LedPinB = 6;
int ButtonPinA = 7;
int ButtonPinB = 4;
int buttonStateA = 0;
int buttonStateB = 0;
int brightness = 0;
void setup ()
{
pinMode (LedPinA, OUTPUT);
pinMode (LedPinB, OUTPUT);
pinMode (ButtonPinA, INPUT);
pinMode (ButtonPinB, INPUT);
}
void loop ()
{
buttonStateA = digitalRead (ButtonPinA);
if (buttonStateA == HIGH && brightness! = 255)
{
brightness + +;
}
buttonStateB = digitalRead (ButtonPinB);
if (buttonStateB == HIGH && brightness! = 0)
{
brightness -;
}
analogWrite (LedPinA, brightness); / / A few Guan Yuan (ii)? analogWrite (LedPinB, 255 - brightness); 
/ / B Yuan (ii) a few Bang? 
Delay (25);
}
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